“Settling In” – February 2023

I’m writing this blog post about a week late, February has been a hectic month! Moving to a new country and getting settled has been challenging, but I’m finally starting to settle down in my new job and apartment. With that said, I haven’t done much “personal project” work in February since my weekends were mostly spent buying whatever furniture I needed, doing admin and also just relaxing because I don’t want to burn myself out! Thankfully I’m finding myself some more free time, so I’m planning to actually have some proper updates in March.

March Goal: Game Prototypes

If I want to release a game for October, I’ll need to know what I’m making! I rambled a lot in my last update about how I want to approach this game, and basically I’m going to do the tried and tested approach of making tiny prototypes of different game mechanics and seeing what interests me.

Unlike that time I did 1 Game a Week, I won’t be polishing these prototypes. They’ll be throwaway, made to just answer questions, and they’ll be ugly and unbalanced. I’m a master of overthinking things, so just making prototypes and getting forward momentum is the most important thing for me to do.

I’ll probably use Godot to make the prototypes, even though my plan is to learn Unreal. This is just because in my experience it’s easier to get a simple project up and running in Godot than Unreal. I’m sure for other developers it would be the other way around, but that’s just what works for me. Once I know what I’m making, I’ll jump over to Unreal as the “real” code base. Plus I can publish Godot projects online, so I can get quick feedback on my prototypes.

March Goal: A new Blender Render!

I haven’t done a render since January, and I want to keep on track for my 12 renders this year. So I’m picking something that has fairly simple geometry. I specifically want to try and get the material to look a bit more photo-realistic, so I think I’ll play around with the lighting and textures with this render. I also have my desktop computer back, so I’m no longer rendering on a 6 year-old laptop that takes an hour for a simple Eevee render. I’m planning on uploading the render in the next week or two!

But yeah, that’s it for this update. It’s a short one, but I’m hoping that on the start of April I’ll have the game prototypes complete and a lot more insight on what game I’m going to build.

As always, thanks for reading my post and I hope you have a great day!

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